Walter Driver is the Co-founder and CEO of Scopely and a longtime social-gaming entrepreneur. Since founding Scopely in 2011, Walter has built the company from the ground up, making it the #2 fastest growing company in America in 2015 according to Deloitte's Fast 500 List. With six consecutive #1 games, three games consistently in the Top 50 Grossing List in the App Store, and more than 150 employees, Walter continues to expand Scopely's reach, changing the way mobile games are developed, distributed, and monetized.
Prior to Scopely, Walter founded and served as CEO of O Negative Media, where he developed next-generation social-gaming apps. Before that, he co-founded Ignition Interactive, one of the first developers of third-party applications on the Facebook platform.
Walter was recognized by the World Economic Forum as a Young Global Shaper, and has twice been a finalist in the Ernst & Young "Entrepreneur of the Year" awards. He was also included in Goldman Sachs' "100 Most Intriguing Entrepreneurs" and Gaming Insider's "30 Most Influential People in Gaming" lists. Additionally, Walter is a member of the Young Presidents' Organization, a mentor at TechStars Los Angeles, a member of Los Angeles Mayor Eric Garcetti's Council on Technology and Innovation, and an adviser to Darby Smart. He holds a Bachelor of Arts in English literature from Brown University.
Javier Ferreira is the Chief Operating Officer of Scopely and a longtime digital-media executive with more than 10 years of experience in mobile and gaming.
Prior to Scopely, Javier was the SVP of Games Publishing at Disney Interactive Games, where he oversaw a wide portfolio of digital properties across mobile, console, and online, driving over $1 billion in revenue. Javier helped turn Disney into a world-class mobile publisher by achieving 14 #1 hits on the U.S. App Store charts, driving over 500 million downloads, and delivering high double-digit year-over-year revenue growth.
Prior to Disney Interactive, Javier was the CEO of TF, one of the leading Spanish printing and art publishing groups, where he helped drive over $50 million in revenues and expanded the company's international distribution. Before that, he was the VP of Publishing at Electronic Arts, where he defined the company's worldwide strategy, worldwide P&L, and technology investments, and grew EA revenues exponentially over three years.
Javier received his Bachelor of Science in economics from the University of Warwick and Master of Science in social anthropology from the University of Oxford.
Tim O’Brien is a mobile and gaming executive with expertise working on all of the major advancements in mobile apps and gaming products, driving innovative deals from vision to close, and negotiating groundbreaking revenue, distribution, and sales partnerships across the globe. In his 20+ years working at technology, entertainment, mobile, and gaming companies, Tim led world-class business development, marketing, sales, and production teams that delivered mobile, social, and online platform advancements for a wide range of start-ups and Fortune 100 companies. Tim has built strategic partnerships and distribution deals in the U.S., Asia, Europe, and Latin America with platform leaders including Apple, Amazon, Microsoft, Facebook, Google, and Samsung. He has also led the launch and scale of 25 #1 App Store hits, including the Tap Tap Revenge and Where’s My Water? franchises.
Prior to joining as Chief Revenue Officer at Scopely, Tim was the VP of Worldwide Business Development at Disney Interactive Games. There, he helped grow Disney’s mobile games business from the ground up into a best-in-class mobile publishing business. As a result, Disney Mobile has been awarded eight Apple Editors’ Choice awards, serves 9 million daily active users and nearly 100 million monthly active users, and yields over 500 million global App Store downloads. Tim also negotiated Disney Mobile’s entry into China, as well as the largest mobile distribution deal in division history.
Before Disney, Tim was the VP of Business Development at Tapulous, where he built the business from zero to sale, closed deals with all four major labels, and poised Tapulous for Disney’s acquisition in 2010. He spearheaded Tap Tap’s Revenge’s marketing, advertising, and licensing efforts, and created a game-changing business model as iTunes’ largest affiliate, revolutionizing the industry by generating a string of games and hits with leading artists.
Tim graduated from University of California, Berkeley, with a Bachelor of Science in business.
Eytan Elbaz is a Co-founder and the Chief Strategy Officer of Scopely. Previously, Eytan served as Google’s Head of Domain Channel, where he grew the channel from $13 million to $600 million annually over four and a half years. Prior to working for Google, Eytan was Vice President and a founding member of Applied Semantics (formerly Oingo), which was later acquired by Google. At Oingo, Eytan conceived the ideas for applying the company’s meaning-based technology toward domain name selection and monetization, and toward contextual targeting, launched as Oingo AdSense in 2000.
Eytan is also the Chairman and Co-founder of Deep Dive Media, a network of healthcare information and community sites including SupportGroups.com. His award-winning public-service announcements on the subjects of tolerance and bullying have been aired around the globe and are currently on display at the Museum of Tolerance.
Eytan lives in Los Angeles, and graduated from UCLA with a Bachelor of Science in computer science and engineering in 1995.
Ankur Bulsara brings over 10 years of experience in technology, development, and architecture to Scopely, where he oversees all aspects of technology and engineering. Ankur has experience building large-scale and robust systems used by millions of people across multiple platforms.
Prior to co-founding Scopely in 2011, Ankur was the Founder of Brainwave Software Inc., a consulting business that he grew to over $1 million in gross revenue annually, consulting clients that included Myspace, uSamp, MindJolt (SGN), and Internships.com, among others. While consulting, he held several different positions with his clients, including Architect of Revenue and Inventory Optimization at uSamp, Architect/Lead Developer at Internships LLC, and Architect at Freedom Speaks.
In 2007 Ankur became the Lead Software Developer on Myspace’s Developer Platform, where he was responsible for the developer website and the portal dashboard for developers to create and manage Myspace apps.
Ankur graduated with a Bachelor of Science in computer science from Cornell University.
Roy Rosenthal is the General Counsel, Head of Business Affairs at Scopely bringing his Intellectual Property and Commercial legal background to the company with over 10 years of mobile and gaming experience.
Prior to Scopely, Roy ran the Commercial Legal team at Zynga as Senior Director of Business Affairs, overseeing all mobile and web publishing, advertising, distribution, and business development agreements. He was responsible for driving key partnerships with major IP licensing partners, third party developers, and advertising platform partners, as well as designing and structuring global privacy and data protection protocols related to Zynga's advertising and user acquisition businesses.
Before joining Zynga, Roy was the Director of Business Affairs at Shazam Entertainment in London and Palo Alto where he negotiated all major commercial agreements relating to music and technology licensing, international distribution, and product marketing. He further helped launch Shazam's digital advertising business including its second screen television advertising platform, Shazam for TV.
Roy received a Bachelor of Arts from the University of California, Los Angeles and his Juris Doctor degree from University of California, Hastings College of the Law where he also served as Articles Editor on the Hastings Law Journal. Following law school, he worked as an Intellectual Property and Commercial Litigation Associate at Heller Ehrman LLP in San Francisco.