Walter Driver is the Co-founder and CEO of Scopely and a longtime social-gaming entrepreneur. Since founding Scopely in 2011, Walter has built the company from the ground up, making it the #2 fastest growing company in America in 2015 according to Deloitte's Fast 500 List. With six consecutive #1 games, three games consistently in the Top 50 Grossing List in the App Store, and more than 150 employees, Walter continues to expand Scopely's reach, changing the way mobile games are developed, distributed, and monetized.
Prior to Scopely, Walter founded and served as CEO of O Negative Media, where he developed next-generation social-gaming apps. Before that, he co-founded Ignition Interactive, one of the first developers of third-party applications on the Facebook platform.
Walter was recognized by the World Economic Forum as a Young Global Shaper, and has twice been a finalist in the Ernst & Young "Entrepreneur of the Year" awards. He was also included in Goldman Sachs' "100 Most Intriguing Entrepreneurs" and Gaming Insider's "30 Most Influential People in Gaming" lists. Additionally, Walter is a member of the Young Presidents' Organization, a mentor at TechStars Los Angeles, a member of Los Angeles Mayor Eric Garcetti's Council on Technology and Innovation, and an adviser to Darby Smart. He holds a Bachelor of Arts in English literature from Brown University.
Javier Ferreira is the Chief Operating Officer of Scopely and a longtime digital-media executive with more than 10 years of experience in mobile and gaming.
Prior to Scopely, Javier was the SVP of Games Publishing at Disney Interactive Games, where he oversaw a wide portfolio of digital properties across mobile, console, and online, driving over $1 billion in revenue. Javier helped turn Disney into a world-class mobile publisher by achieving 14 #1 hits on the U.S. App Store charts, driving over 500 million downloads, and delivering high double-digit year-over-year revenue growth.
Prior to Disney Interactive, Javier was the CEO of TF, one of the leading Spanish printing and art publishing groups, where he helped drive over $50 million in revenues and expanded the company's international distribution. Before that, he was the VP of Publishing at Electronic Arts, where he defined the company's worldwide strategy, worldwide P&L, and technology investments, and grew EA revenues exponentially over three years.
Javier received his Bachelor of Science in economics from the University of Warwick and Master of Science in social anthropology from the University of Oxford.
Tim O’Brien is a mobile and gaming executive with expertise working on all of the major advancements in mobile apps and gaming products, driving innovative deals from vision to close, and negotiating groundbreaking revenue, distribution, and sales partnerships across the globe. In his 20+ years working at technology, entertainment, mobile, and gaming companies, Tim led world-class business development, marketing, sales, and production teams that delivered mobile, social, and online platform advancements for a wide range of start-ups and Fortune 100 companies. Tim has built strategic partnerships and distribution deals in the U.S., Asia, Europe, and Latin America with platform leaders including Apple, Amazon, Microsoft, Facebook, Google, and Samsung. He has also led the launch and scale of 25 #1 App Store hits, including the Tap Tap Revenge and Where’s My Water? franchises.
Prior to joining as Chief Revenue Officer at Scopely, Tim was the VP of Worldwide Business Development at Disney Interactive Games. There, he helped grow Disney’s mobile games business from the ground up into a best-in-class mobile publishing business. As a result, Disney Mobile has been awarded eight Apple Editors’ Choice awards, serves 9 million daily active users and nearly 100 million monthly active users, and yields over 500 million global App Store downloads. Tim also negotiated Disney Mobile’s entry into China, as well as the largest mobile distribution deal in division history.
Before Disney, Tim was the VP of Business Development at Tapulous, where he built the business from zero to sale, closed deals with all four major labels, and poised Tapulous for Disney’s acquisition in 2010. He spearheaded Tap Tap’s Revenge’s marketing, advertising, and licensing efforts, and created a game-changing business model as iTunes’ largest affiliate, revolutionizing the industry by generating a string of games and hits with leading artists.
Tim graduated from University of California, Berkeley, with a Bachelor of Science in business.
Eytan Elbaz is a Co-founder and the Chief Strategy Officer of Scopely. Previously, Eytan served as Google’s Head of Domain Channel, where he grew the channel from $13 million to $600 million annually over four and a half years. Prior to working for Google, Eytan was Vice President and a founding member of Applied Semantics (formerly Oingo), which was later acquired by Google. At Oingo, Eytan conceived the ideas for applying the company’s meaning-based technology toward domain name selection and monetization, and toward contextual targeting, launched as Oingo AdSense in 2000.
Eytan is also the Chairman and Co-founder of Deep Dive Media, a network of healthcare information and community sites including SupportGroups.com. His award-winning public-service announcements on the subjects of tolerance and bullying have been aired around the globe and are currently on display at the Museum of Tolerance.
Eytan lives in Los Angeles, and graduated from UCLA with a Bachelor of Science in computer science and engineering in 1995.
Ankur Bulsara brings over 10 years of experience in technology, development, and architecture to Scopely, where he oversees all aspects of technology and engineering. Ankur has experience building large-scale and robust systems used by millions of people across multiple platforms.
Prior to co-founding Scopely in 2011, Ankur was the Founder of Brainwave Software Inc., a consulting business that he grew to over $1 million in gross revenue annually, consulting clients that included Myspace, uSamp, MindJolt (SGN), and Internships.com, among others. While consulting, he held several different positions with his clients, including Architect of Revenue and Inventory Optimization at uSamp, Architect/Lead Developer at Internships LLC, and Architect at Freedom Speaks.
In 2007 Ankur became the Lead Software Developer on Myspace’s Developer Platform, where he was responsible for the developer website and the portal dashboard for developers to create and manage Myspace apps.
Ankur graduated with a Bachelor of Science in computer science from Cornell University.
Steve Seoane is the SVP, Publishing Platform at Scopely.
Steve has a broad product and analytics background working for and with some of the largest data driven B2C companies like Capital One, to some of the most sophisticated analytics providers in LexisNexis Risk Solutions and ID Analytics. In these roles, Steve lead the development of scores, attributes, and solutions that were implemented at 8 of the top 10 credit card companies, 3 of the top 4 wireless carriers, and many of the most sophisticated e-retailers. These solutions sat on top of petabytes of data and were used for scale marketing, lending, fraud, and identity authentication decisions.
Previously, Steve headed Product at LifeLock, a publicly traded identity theft protection and enterprise fraud and authentication risk business located in Phoenix and the Bay Area. That role gave him a deep appreciation for what goes into building delightful and engaging products for millions of consumers. As many people know, mobile games are incredibly well-instrumented and successful ones generate billions of events every day. Those events need to be organized, analyzed, and most importantly used to drive very personalized gameplay to delight Scopely's users.
Jessica is the Chief People Officer of Scopely.
Previously, she was the VP of Talent at Coursera, leading HR and recruiting for a high-growth startup that provides universal access to the world’s best education. There, she helped scale the company from 50 to 200 people, and led the creation and definition of the company culture.
Prior to Coursera, she spent almost 8 years at Netflix as the VP of Talent and Talent Acquisition. In her long tenure at Netflix, she had the privilege of learning from one of the most admired CEOs, and was part of a team that helped innovate one of the most sought after cultures in the world today.