Scopely leaders discuss “meeting players wherever they are” at GamesBeat Summit 2022

Scopely leaders discuss “meeting players wherever they are” at GamesBeat Summit 2022

SHARE THIS ARTICLE

Scopely leaders discuss “meeting players wherever they are” at GamesBeat Summit 2022

Our Chief Business Officer, Aaron Loeb and Vice President and General Manager of Product for “Star Trek Fleet Command,” David Eckelberry spoke with VentureBeat’s Mike Minotti at the 2022 GamesBeat Summit this week.

The trio hit the virtual stage to discuss “How Scopely aims to meet players wherever they are.” They discussed the importance of serving players by providing the most engaging experiences possible, on any device they choose, and inspiring deep connections within player communities that live both in and outside of games.

When you have a connection to a group of players who you’ve formed a deep bond with…you want that connection to live both inside and outside of the game, on any device that you want. That’s really what we’re driving at…multi-platform connection” – Aaron Loeb

Read a recap of the talk on VentureBeat’s GamesBeat here: Scopely isn’t interested in a one console future.

Beyond providing an always-evolving, immersive game experience, Aaron and David highlighted that deep player communities and relationships are what ultimately support game longevity.

The more ways we can get players to connect with each other, and provide a durable multi-faceted experience, that’s what winning looks like.” – David Eckelberry

Thank you to Aaron and David for participating, to Mike for moderating and to the GamesBeat team for giving us a platform to continue to share our story.

Below are some additional great quotes from the discussion!

“Everyone with a device is now a ‘gamer’.” – Aaron Loeb

“Players’ desire to connect with games in ​every expression that is available to them has increased in the past 5, 6 years.” – Aaron Loeb

​”Years ago, games were defined by their platform. Now, players are connecting to a game irrespective of platform and really what they’re connecting to are other players.” – Aaron Loeb

“Players want to connect whenever and wherever they want, and that means not just playing the game, it means connecting to its community [inside and] outside of the game.” – Aaron Loeb

“What we aim to do is ensure that whenever a player is thinking about ‘x’ Scopely game, they’re able to connect to the game and its community on whatever device they want, wherever they are, and however they want to.” – Aaron Loeb

“The platform is just the player’s window; what they’re there for are the friends they make along the way.” – David Eckelberry

“The more ways we can get players to connect with each other, and provide a durable multi-faceted experience, that’s what winning looks like.” – David Eckelberry

“If there’s one thing that I’ve been able to pull out of the data from our games, it’s that there is no such thing as a casual or core gamer. If you love games, you love games. It doesn’t matter [the assigned genre].” – Aaron Loeb

“Making a great game can reach gamers of all kinds from all over the world and make them very happy.” – Aaron Loeb

“At Scopely we believe that cross-platform experiences are valuable and lead to better and more engaged players.” – David Eckelberry

“We’re a service and our players stay around when we provide them great service.” – David Eckelberry

“Our players are not just mobile players. They are interested in everything, and if we want to connect with today’s player, we need to have expressions of our game – whether fully playable or social connections – available on all of the screens they’re using.” – Aaron Loeb

Scopely
Scopely