Director of Business Development
I’ve been a gamer my entire life (blame my parents for getting me an NES for my 5th birthday), and I’ve always wanted to be a part of bringing content (movies, TV, games) to as many people as possible. It’s what I’ve been doing my entire career.
- Madden ’03 (PS2) – The first Madden with online capabilities, and the one that kicked off the PS2 era, which was when Madden was at it’s peak.
- Final Fantasy IV (SNES) – This was the second final fantasy released in the US, and it’s the one that hooked me on the series and turn-based RPGs in general
- Super Mario 64 (Nintendo 64) – This game was groundbreaking in too many ways to count. The best 3-D action/adventure game I’ve ever played.
- The Legend of Zelda (NES) – It doesn’t get more classic than this game
- Monkey Island (PC) – The greatest adventure game of all time? Witty dialogue, a great storyline, and some amazing characters make this a winner.
I was 12 years old. It was a bright and sunny day outside, though I would never know it, for I was inside immersed in the greatest fight of my life, controller in-hand, pixels burning into my eyes. The exact moment eludes me, but somewhere in my pre-pubescent brain there was a flicker; a flicker that lead to a thought; a thought that lead to a question. The question of: “How do I make this?!”
Many years passed, I graduated from college with a BFA in painting, then attended grad school for a master’s in Interactive Entertainment. There was a start-up game studio in town comprised of a bunch former-EA employees who were looking for an intern. I managed to land the gig and make myself likable enough to be hired on as a full-time artist. The rest is history!
- Metal Gear Solid 3 – There was so much love put into this game, so many nuances that can go totally unnoticed. Moments of gameplay are so well crafted they feel poetic.
- Final Fantasy VII – Making games is kind of like growing a tree. The conditions have to be just right, some branches must be cut, and nothing disastrous can happen along the way. The conditions were perfect for FFVII.
- Half-Life – Revolutionary in terms of first-person storytelling.
- Hotline Miami – I played through HM in one sitting spanning 9 hours. Great twitch mechanics with lots of skilled timing involved.
- Legend of Legaia – The only game ever (that I know of) to add fighter mechanics to a turn-based JRPG.
It was an accident. I was working at Amazon, and then there was a surprise re-org and I was reassigned to the GameCircle team. But I guess going way way back it was when I was 8 years old, staying up all night drawing out pages of game maps and levels with paper and pencil.
- The Legend of Zelda
- Super Metroid
- Off Road
- Sim City
I realized I wanted a career in the gaming industry when I came across Scopely a few months ago. It wasn’t gaming in particular that I was attracted to, but the general vibe and values of the company got me interested.
- Super Mario Brothers
- Street Fighter
- Duck Hunt
- The Legend of Zelda
When I first played Warcraft I, I was hooked from the start. Ever since then I’ve known I wanted to work in games in some capacity. I got a tiny taste of the gaming industry by working at a company called InhaleDigital, essentially a Groupon for in-app currency, but my first REAL gaming industry job was at Scopely.
- Diablo II: LOD
- World of Warcraft
- Counter Strike (1.6)
- League of Legends